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1994-11-07
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Date: Sun, 06 Nov 1994 23:09:19 -0400 (EDT)
From: FELDAK79@SNYONEVA.CC.ONEONTA.EDU
Subject: Sprite FAQ...
To: jon@stekt.oulu.fi
The Image Odyssey Sprite Graphics Library FAQ
Version 1.0
By: Ari Feldman
-----------------------------------------------------
NOTE: This is NOT an advertisement! Rather, the purpose of this
FAQ is to answer several of the questions that have been
asked of me since I made my original announcement/posting
on the group. In addition, this FAQ will provide you with
additional product info as well as include a couple of
sample UUENCODED .GIFs of my sprites so you can see the
quality of my work and the product in general.
1. Q: What exactly is this product?
A: This product is essentially an animated VGA sprite
graphics library for game, multimedia, and educational
programmers of all levels.
Its purpose is provide these developers with a
'plug-in-play' collection of high quality graphics to
use in their programs. This way, programmers don't
have to waste time drawing their graphics from scratch
or spend money on graphic artists, etc.
All of my artwork is original, by the way!
2. Q: What's the name of your product?
A: The name of my product is officially the 'Image
Odyssey'.
3. Q: Do you require users to pay any license fees or
royalties for the use of your artwork?
A: Absolutely not! All that I ask is that you legally
purchase (or register) for the Image Odyssey. In
return, legal users will receive a special user license
that will allow them virtually unlimited use of my
sprites in their programs. About the only thing legal
users can't do is to modify and/or re-sell my sprites
as a separate graphics collection or bundle them with
other graphic and game design tools.
All registered users will also be required to include
my personal copyright on the title screen and
documentation for any program they write that features
my artwork. All in all, this is not that big of deal
considering the freedom users will otherwise have...
4. Q: What graphic format will you use?
A: I plan to distribute all of the sprites in the initial
collection of the Image Odyssey in 256 color .PCX
format. This format is widely used and supported by
virtually all graphics packages and game design tools.
I have (and will continue) to test my .PCX files with
these packages to assure that there will be no problems
when importing these screens, etc.
Optionally, users can also elect to obtain a version of
the Image Odyssey in .GIF 87a format should they wish.
Using picture files is the best way to keep all
potential users happy as I would be limiting myself if
I chose to support only one or two proprietary sprite
formats, etc.
5. Q: What size(s) are your sprites?
A: The included sprites range in size from 16x10 pixels to
as large as 128x128 (static). Approx. 50% are 32x20
pixels, 30% are 16x20 pixels, while the remainder fall
in between the min and the max sizes.
I decided to keep the bulk of the sprites 32x20 and
under because we all know that big sprites animate
slower and hog up too much RAM and disk space.
At least 95% of the sprites are fully animated - of
these, all use between 2-6 frames of animation with the
most common amount being 2-3 frames of animation per
sprite.
This allows my library to support virtually all speed
PCs and programming languages!
6. Q: What kind of sprites do you support?
A: Many, many different types. The Image odyssey will
support over a dozen different game themes right out of
the package! These include the following:
* Galaxian(tm) style shooters
* Space Invaders(tm) style shooters
* Nintendo & SEGA(tm) like platform games
* Role Playing Games
I provide an ample supply of sci-fi oriented spaceships
and aliens, platform characters, vehicles, pickups,
shots, missiles, explosions, and bonus numbers.
There is enough variety to keep one occupied for quite
sometime - and that's not counting the fact that many
can be 'mixed & matched' (i.e. combined with eachother)
to form entirely new sprite sets.
7. Q: How many sprites are included in the library?
A: I plan to include approx. 700 sprites - give or take a
few as I weed out bad ones and dream-up new ones.
8. Q: How many colors are your sprites?
A: My sprites are VGA quality. I use a 100 color palette
and all of the primary colors that I use (i.e. red,
grey, green, etc.) have 16 shades of luminance each.
I left the rest of the palette entries blank so that
you programmers can perform special screen effects
and/or add their own backgrounds, etc. In a nutshell,
I wanted to provide programmers with lots of freedom
regarding the color palette as no one wants to be
locked into a proprietary color scheme.
9. Q: What kind of support will registered users get?
A: In addition to the special user license and a clear
conscience, registered users will receive discounts on
future sprite libraries and special offers on future
products, etc.
You see, the Image Odyssey is just the first of a whole
collection of computer artwork! I plan to release
several smaller "add-on" graphic libraries every
quarter that will add to the functionality of the Image
Odyssey. Among other items, in the works are:
* A background tile library (16x16 tiles)
* A Street Fighter(tm) style combat sprite library
* A military oriented library (planes & tanks)
* A GUI & icon library
* A Smash-TV(tm) sprite library
* Additional arcade sprites...
As I plan to release similar (but not identical)
versions of the Image Odyssey for other platforms such
as the Atari ST series and the Mac, registered users
can obtain these versions at a substantial discount.
10. Q: What will it cost?
A: The initial collection of approx. 700 sprites will cost
$25 US + shipping.
Additional libraries can be purchased for $8 each +
shipping. (most of these libraries will have 200
sprites)
Discounts for the add-on libraries will certainly be
available.
Foreign prices in (the UK and Germany) are not yet
established but expect them to be around the same as
their US counterparts.
I feel these prices are quite reasonable considering
the overall product quality and the sheer scope of the
package.
11. Q: When will the Image Odyssey be available?
A: I expect the Image Odyssey to be ready for domestic US
distribution and sale by December 15, 1994.
The US package will be distributed as Shareware while
the European version *may* be sold commercially.
12. Q: Where can I get a copy?
A: Please contact me directly at the following addresses:
Internet: FELDAK79@SNYONEVA.CC.ONEONTA.EDU
US Mail: Ari Feldman
Box 265 Blodgett Hall
State University College
Oneonta, NY 13820
I will provide you with all sales info and put you in
contact with my distributor(s) for the product.
13. Q: Ok, it shounds good - now what do your sprites
actually look like?
A: No problem! Below are two UUENCODED .GIF 87a files
that demo both the Image Odyssey and one of the
up-coming add-on libraries.
Again, feel free to e-mail me or write me for
additional product info and/or pictures.
section 1 of uuencode 5.20 of file iodemo1.gif by R.E.M.
section 1 of uuencode 5.20 of file cybdem.gif by R.E.M.